nDisplay Event Manager
Programmable nDisplay actions in one click, straight from the Unreal Editor
An Unreal Engine plugin I built for Funky Fox Studio. Operators design nDisplay cluster actions in a UI, save them as presets and send them to a running instance with one click. Shipped and maintained across UE 5.x releases, up to UE 5.8.
highlights
- ▸Custom Slate tool window: connection panel, event composer with key/value parameters, and an event list with an Emit button
- ▸Length-prefixed JSON sent over TCP
- ▸A drop-in actor passes actions on through reflection, with or without parameters