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nDisplay Event Manager

Programmable nDisplay actions in one click, straight from the Unreal Editor

An Unreal Engine plugin I built for Funky Fox Studio. Operators design nDisplay cluster actions in a UI, save them as presets and send them to a running instance with one click. Shipped and maintained across UE 5.x releases, up to UE 5.8.

highlights

  • ▸Custom Slate tool window: connection panel, event composer with key/value parameters, and an event list with an Emit button
  • ▸Length-prefixed JSON sent over TCP
  • ▸A drop-in actor passes actions on through reflection, with or without parameters